![poser 7 morph poser 7 morph](https://i1.wp.com/www.alphr.com/wp-content/uploads/2014/11/it_photo_5065.jpg)
A Blink Rate of 0 could be used to represent a serious focused persona, whereas a really high blink rate could simulate a nervous twitch. Using the Eye Blink Rate, you can set this blink rate to be more or less than this average. If you speak with someone for a period of time, you might notice that all people generally blink their eyes at a rate of roughly 12.5 times a minute. The facial shapes created by the Talk Designer can be subtle or exaggerated depending on the intensity of the corresponding sound file, but using the Enunciation slider, you can select to increase or decrease how exaggerated the facial movements are. Quick Tip: It is a good idea to save the Talk Designer keyframes to a new animation layer so they don't affect any existing animations. If you don't plan on using layers, you can simply select to use the base layer. The Create Keyframes In options let you save the animation keyframes that the Talk Designer generates to a New Animation Layer or to an existing layer. If you load a sound file, the end frame will automatically be set to correspond with the end of the sound file based on the length of the sound file and the frame rate.
![poser 7 morph poser 7 morph](https://www.sharecg.com/images/medium/34774.jpg)
You can also specify the start and end frames for the animation. In the Configuration section of the Talk Designer, you can select the figure that will be doing the speaking. If you get one of these external Viseme Maps, you can load it into the Talk Designer using the Load File button to the right of the Viseme Map File label. XML files that include all the data for creating the proper phoneme morph targets. If the figure that you're using doesn't have any defined phoneme morph targets, you can check with the figure's creator to see if they have an external Viseme Map file for the figure. The default Viseme Map files are located in the LipSync folder where Poser is installed. The common phonemes for default figures include A, CH, E, F, TH, O, M, U, W and L, as shown in Figure 4. If the figure includes these morph targets, there will be parameter dials under the Face Morph, Phonemes section of the Parameters palette. You can look for these facial morph targets by selecting the Head element and opening up the Parameters palette. Most of the Library figures included in Poser 7 include phonemes morph targets by default. For example, when a figure makes an Oh phoneme, the mouth is open and the lips are pulled in to create an O shape, as shown in Figure 3. When a figure makes phonemes, which are the various sounds of speech, such as Ah, Oh, Ch, Em and so on, the face has a shape (or a morph target) associated with the sound. A text area, shown in Figure 2, then opens where you can type the text directly.
#Poser 7 morph plus
If you click the Load File button, you can load a text file that includes the spoken words, or you can click directly on the plus icon to the left of the Supplemental Text label. To better identify various words in a speech, you can load or enter the text that is spoken in the sound file into the Supplemental Text area.
![poser 7 morph poser 7 morph](https://i.ytimg.com/vi/ngGcL6fQBhg/hqdefault.jpg)
#Poser 7 morph windows
The file types that can be loaded into the Talk Designer include WAV files for Windows computers and AIFF files for Macintosh computers.ĬAUTION: Talk Designer will not work with 8-bit sound files. This loads and opens the Talk Designer in one action. You can also load sound files into the Talk Designer using the File, Import, LipSync Audio menu. Sound files can be loaded directly into the Talk Designer using the Load Files button located at the top of the interface. The Talk Designer interface is a new feature in Poser 7. This interface lets you load sound files, configure the interface and set any head motions and emotional tweaks. You open the Talk Designer, shown in Figure 1, using the Window, Talk Designer menu command.
#Poser 7 morph how to
In this lesson, you learn how to open and work with the Talk Designer. We will offer step-by-step tutorials for each task, followed by projects that allow readers to apply each new skill. In the next few months, VFXWorld readers will develop the skills needed to create, render and animate scenes and projects using the amazing tools offered by Poser 7.
#Poser 7 morph series
This is the next in a new series of excerpts from the Thomson Course Technology book Poser 7 Revealed: The e frontier Official Guide.